(still WiP on Github!)
All maze games are based on the same maze game engine that uses a generic simple ASCII format for defining maze level. The game objective and all possible actions are derived from the level definition. So several different styles of maze games can be defined. The following are just a few examples. See Games for a full list of all maze grids available.The famous game in a first person 3D view. Move the boxes to the indicated locations. This might be hard without top view, so differing to the original its also possible to pull boxes.
Just a maze. No boxes to move and no items to collect. Objective is to find the exit. But be aware of monster that might bother you.
Objective is to collect all diamonds in a maze. Be aware of monster that might bother you.
A maze with several rooms connected with corridors. Collect all diamonds. Uses the theme 'dungeon' which displays massive walls and a ceiling with simple wood textures.
A maze with several rooms connected with corridors. Collect all diamonds. Uses a theme 'dungeon' which displays massive walls and a ceiling combined with artwork textures.
Grid | Started | Port | Uptime | Status | Player | Load |
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Pulling a box needs a gap between box and player. Firing is only possible if the player has bullets (see inventory) and orthogonally.
Controlling depends on the platform.
Use arrow keys for moving and space for firing. Pull box by 'P'.
keys x/y/z can be used to fine tune the cameras position.Move by touching segments 3,5,7 on the screen.
Segment 1 is for opening the control menu. Segment 4 is for firing.
Use left or right controller stick for moving. Use right trigger to do an action like moving a box. The left controller has a wristwatch menu with buttons for
Common settings for the games launched
Dev Mode | |
HUD | |
NearView | |
VR Control Panel | |
offsetVR | |
Host | |
Mazes Host | |
Server Manager Host |