A cross platform 3D graphics meta engine for Java
(still WiP on Github!)
(See also Maze Games)
The famous game in a first person 3D view. Move the boxes to the indicated locations. This might be hard without top view, so differing to the original its also possible to pull boxes.
Just a maze. No boxes to move and no items to collect. Objective is to find the exit. But be aware of monster that might bother you.
Objective is to collect all diamonds in a maze. Be aware of monster that might bother you.
A maze with several rooms connected with corridors. Collect all diamonds. Uses the theme 'dungeon' which displays massive walls and a ceiling with simple wood textures.
A maze with several rooms connected with corridors. Collect all diamonds. Uses a theme 'dungeon' which displays massive walls and a ceiling combined with artwork textures.
Pulling a box needs a gap between box and player. Firing is only possible if the player has bullets (see inventory) and orthogonally.
Use arrow keys for moving and space for firing. Pull box by 'P'.
Move in maze by touching segments 3,5,7 on the screen.
Segment 1 is for opening the control menu. Segment 4 is for firing.
Use left or right controller stick for moving. Use right trigger to do an action like moving a box. The left controller has a wristwatch menu with buttons for
Vehicles moving on graph based tracks. Use 'M'/TouchSegment1 to open/toggle a menu and cursor keys for looking around in non VR. VR has control panel at the left wrist. Use shifted cursor keys or dragging for looking around.
A draft scenery created with 'osm-world-mesh'. A 'loc' moves on graph based tracks. Teleport ('t') to 'mobi' and fly it manually with PGUP/DOWN(or +/- control icons) for speed and CUR*/a/d for flight control (also touchscreen/mouse grab).
The options for controlling a vehicle depend on the vehicle and the scene. Only 'free' vehicles can be controlled, 'bound' vehicles are bound to a graph (eg. rails) or a flight route and cannot be controlled by the user.
Use shifted CURLEFT/RIGHT/UP/DOWN for looking around. PGUP/DOWN for speed up/down. 't' for teleport.
Move by touching segments 3,5,7 on the screen (or by dragging).
Segment 1 is for opening the control menu. In scenes with a 'bound' vehicle the view orientation is controlled by dragging.
Use left or right controller stick for moving. The left controller has a wristwatch menu with buttons for
Settings for traffic scenes launched via the above buttons
| offsetVR |
Controlling depends on the platform. In general, keys x/y/z can be used to fine tune the cameras position. See section 'maze' and 'traffic' for use case specific.
Common settings for the scenes launched via the above buttons
| Dev Mode | |
| HUD | |
| NearView | |
| VR Control Panel | |
| offsetVR | |
| Team size |