This project started back in 2012 when I started figuring out the options for creating 3D graphics. After realizing there is no native 3D support in Java any more and playing around with WebGL and Javascript some time, I quickly came back to Java as my favorite programming language.
And with LWJGL I also found the way for 3D in Java. After first steps on this low level and finding 3D engines like ThreeJs and JMonkeyEngine, combined with the power of GWT, I focused on building a 3D graphics engine wrapper in Java.
The first use case were mazes inspired by my first experience with the dungeons of Wizardry.
Motivated by model railways like MiWuLa the idea of vehicles moving on a graph arose, leading to a ground services plugin for Flightgear.
This idea later extended to complete landscape building based on OSM data, but this is still in a draft stage.